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Listed below are the Weapons Tables, Melee Weapons here, Missile Weapons here and the Bow Draw Table here.
A quick explanination of terms. Name: self explanetory. Len: Length of weapon. Wt: of weapon in pounds. SR (closing, in range & defense mod) Closing: SR Mod when closing to combat or approaching another combattant; In Range: SR Mod when engaged in combat; Defense Mod: the amount of damage the weapon can stop when used to parry, and a measure of how much damage the weapon can take. Damage: self explanetory. Min STR/DEX values to use the weapon at NO penalty. And finally NOTES: special information about many of the weapons on the list.
| NAME | LEN | WT | Closing In Range Def Mod | DAMAGE | MIN STR/DEX | NOTES: |
| Axe, battle | 4' | 7.5 | 0/-1/10 | 1d8+2 | 13/9 | **, 1d8 one handed |
| Axe, great | 5' | 15 | +1/-2/12 | 1d10+2 | 13/11 | * |
| Axe, hand | 1.5'-3' | 6 | -2/+1/6 | 1d4+1 | 7/9 | &, see Axe, thrown also. |
| Bardiche | 5' | 12.5 | +1/-2/8 | 2d4 | 10/7 | *, p |
| Bec-de-corbin | 6' | 10 | +1/-2/8 | 1d8 | 10/7 | *, p |
| Bill-Guisarme | 8'+ | 15 | +3/-2/8 | 1d10 | 12/8 | *, p |
| Bo Stick | 5' | 1.5 | 0/+1/6 | 1d4+1 | 7/9 | *, b |
| Boku-toh | 3' | -1/+1/ | 1d4 | / | ||
| Caltrops | --- | ---/ ---/ --- | Special | ---/ --- | see description, called Tesu-bishi in Japan | |
| Chain | 5'-10' | S/0/ | 1d4+1 | ---/7 | b, entangle | |
| Chijiriki, chain | see Chain | see Chain/see Chain/see Chain | see Chain | 9/9 | see Chain | |
| Chijiriki, spear | 7'-10' | +3/S/ | 1d6 | 9/9 | *, p | |
| Chopsticks | 1/2' | -3/+2/ | 1d2 | ---/ --- | b | |
| Club | 3'+ | 3+1.5/ft > 3 | 0/+1/6 | 1d6(+1s/ft >3) | ---/7 | also see Club, thrown for details if this weapon is thrown. Clubs over 3' have modified damage & wt values as noted above, and may NOT be thrown. |
| Dagger | up to 18" | 1 | -2/+2/5 | 1d4 | ---/ --- | see Dagger, thrown also. |
| Dagger, musite | 18" | 2 | -2/+1/7 | 1d3+1 | 7/ | can not be thrown. |
| Fang | 3' | 0/+1/ --- | 1d6 | ---/7 | a | |
| Fauchard | 8'+ | 6 | +3/-1/8 | 1d8 | 11/7 | *, p, d |
| Fauchard-Fork | 8' | 8 | +3/-1/8 | 2d4 | 11/7 | *, p, d |
| Flail, footman | 4' | 15 | 0/-1/(8) | 2d6 | 10/11 | * |
| Flail, horseman | 2' | 3.5 | -2/0/(6) | 1d6 | 9/10 | |
| Fork, military | 7'+ | 7.5 | +3/-1/10 | 1d8 | 11/7 | *, p, d |
| Glaive | 8'+ | 7.5 | +3/-1/8 | 1d6+1 | 11/7 | *, p |
| Glaive-Guisarme | 8'+ | 10 | +3/-2/8 | 1d6+2 | 11/7 | *, p, d |
| Guisarme | 6'+ | 8 | +2/-1/8 | 2d4 | 10/7 | *, p, d |
| Guisarme-Voulge | 7'+ | 15 | +3/-2/8 | 2d4 | 11/7 | *, p, d |
| Gunsen | 1' | -3/+2/ | 1d2+1 | ---/ --- | b | |
| Halberd | 5'+ | 17.5 | +1/-2/10 | 2d4+3 | 12/8 | *, p |
| Hammer | 1.5' | 5 | -2/+1/10 | 1d6 | 10/ 9 | see Hammer, thrown for details if this weapon is thrown. |
| Hammer, lucern | 5'+ | 15 | +1/-2/8 | 2d4 | 10/7 | *, p, d |
| Javelin, hth | 4.5' | 2 | 0/0/6 | 1d4 | 7/ 7 | p, see Javelin, thrown for details if this weapon is thrown. |
| Jitte | 1.5' | -2/+2/ --- | 1d4 | ---/ --- | a | |
| Jo Stick | 3' | 4 | -1/+2/5 | 1d4 | ---/ --- | b |
| Kama | 2' | -2/+1/ --- | 1d4+1 | ---/ --- | ||
| Katana | 3.5' | 0/+1/ --- | 1d8+1 | 7/ 9 | **, 1d8 one handed | |
| Kau sin ke | 4'-6' | S/0/ --- | 2d4+2 | ---/ --- | a | |
| Kawanaga | 8'+ | +3/-1/ --- | 1d3 | ---/ --- | *, entangle | |
| Kiseru | 2' | -2/+1/ --- | 1d4 | ---/ --- | b, smoking pipe | |
| Kumade | 6' | +2/0/ --- | 1d4 | ---/ --- | ||
| Kusari-gama | 2'+ | -1/0/ --- | 1d4+1 | / | *, entangle | |
| Kyoketsu-shogi | 6'+ | +2/0/ --- | 1d4 | ---/ --- | *, entangle | |
| Lajatang | 5' | 0/0/ --- | 2d4+1 | / | b | |
| Lance (heavy horse) | 14' | 15 | +3/-1/f | 1d10+2 | 7/ 7 | p |
| Lance (light horse) | 10' | 5 | +3/0/f | 1d6+1 | 7/ 7 | p |
| Lance (medium horse) | 12' | 10 | +3/-1/f | 1d8+1 | 7/ 7 | p |
| Lasso | 10'-20' | +3/-2/f | / 7 | see description | ||
| Mace, footman | 3.5' | 10 | 0/-1/10 | 2d4+2 | 13/ 7 | * |
| Mace, horseman | 2.5' | 5 | -1/0/8 | 1d4+1 | 7/ 7 | |
| Main Guache | 18" | 2 | -2/+1/6 | 1d3+1 | 7/ 7 | used in off hand, as a second weapon. Can not be thrown |
| Man Catcher | 8'+ | +3/-1/ | 1d2 | 8/ 9 | see description | |
| Maul, great | 5' | 15 | +1/-2/12 | 2d6+2 | 13/11 | *, no parry allowed unless Defend option taken, with no Counter possible in any case. |
| Morning Star | 4' | 12.5 | 0/-1/f | 1d6+1 | 11/ 7 | |
| Nagimaki | 5'-8' | S/0/ | 1d4+1 | 7/11 | p | |
| Naginata | 8'+ | +3/-1/ | 1d8 | 7/11 | *, p | |
| Nekode | 0.5' | -3/+2/ | 1d3 | ---/ --- | ||
| Ninja-to | 2.5' | -1/+1/ | 1d6 | ---/11 | a | |
| Nunchaku | 3' | -1/+1/ | 1d4+1 | /11 | a | |
| Parang | 2' | -2/+1/ | 1d6+1 | / | ||
| Partisan | 7'+ | 8 | +3/-2/8 | 1d6+2 | 11/ 7 | *, p |
| Pick, military, footman | 4' | 6 | 0/-1/10 | 2d4 | 11/ 7 | * |
| Pick, military, horseman | 2' | 4 | -2/0/8 | 1d4+1 | 9/ 7 | |
| Pike, awl | 18'+ | 15 | +3/-3/f | 1d10 | 9/ 7 | *, p |
| Ranseur | 8'+ | 5 | +3/-1/8 | 1d6+1 | 10/ 7 | *,p,d |
| Rapier | 3.5' | 4 | +1/+1/7 | 1d6 | /11 | 2 x damage vs. charge, but -1 To Hit. |
| Saber, Cavalry | 3.5 | 5 | 0/+1/9 | 1d8 | 11/12 | |
| Sai | 1.5' | -2/+2/ | 1d3+1 | ---/11 | a | |
| Sang Kauw | 3'-5' | -3/+1/ | 1d4+1 | / | a | |
| Scimitar | 3' | 4.5 | -1/0/9 | 1d8 | 7/11 | |
| SiangKam | 1' | -3/+1/ | 1d4+1 | / | a | |
| Sode garami | 6'+ | +2/-1/ | 1d3 | / | *,see description | |
| Spear | 5'-10' | 3 + len/3 | S/S/10 | 1d6+1 | 7/ 7 | p,**, 1d6 1-handed, see Spear, thrown if this weapon is thrown. Closing SR based on Length <= 5' sr=0; > 5' <=6' sr=+1; >6' <=7' sr=+2; >7' sr=+3. In Range SR based on Length: <7' sr=0; 7' - 8.5' sr=-1; >8.5' sr=-2. |
| Spetum | 8'+ | 5 | +3/-1/8 | 1d6+1 | 10/ 7 | *, p, da |
| Staff, quarter | 5'-7' | 5/6 | S/+1/10 | 1d4+1 | 9/ 9 | *, iron tipped 1d5+1. Closing SR based on Length = 5' sr=0; > 5' <=6' sr=+1; >6' sr=+2. Wt is 6 for lengths of 6'+. |
| Sword, bastard | 4.5' | 10 | 0/0/12 | 1d8+2 | 11/ 9 | **, 1d8 one handed |
| Sword, broad | 3.5' | 7.5 | 0/0/10 | 2d4 | 9/ 7 | |
| Sword, long | 3.5' | 7 | 0/0/10 | 1d8 | 9/ 7 | |
| Sword, short | 2' | 3.5 | -1/+1/8 | 1d6 | / 7 | |
| Sword, two-handed | 6' | 20 | +1/-2/12 | 1d12+2 | 11/13 | *, zwei-hander |
| Tetsubo | 5' | 0/-1/ | 1d6+1 | / | * | |
| Three-piece rod | 6' | +1/-1/ | 1d6+1 | 9/13 | a | |
| Trident | 4'-8'+ | S/S/8 | special | 7/ 8 | **, 4' 1d4+1; 5' 1d6; 6' 1d6+1; 7' 1d8; 8' 1d8+1; -1 if used one handed. SR based on Length 4'-5.5' sr=+1/0; >5.5' <7' sr=+2/-1; >7' sr=+2/-2. | |
NOTES
* weapon is used two handed only, may not use a shield or second weapon while using this weapon
** weapon may be used both one and two handed, one handed damage is noted. Also STR required is increased by 2 when used one handed
a only used by martial artists as special maneuvers
b may be used to perform martial arts special maneuvers
d weapon will dismount a rider; if the To Hit roll is successful rider must Save vs. DEX minus damage rolled or is dismounted, roll fall damage
da weapon capable of disarming a foe; a successful attack vs. AC 8 is required, this attack does no other damage
p pole weapon, double damage if set vs. a charge, double damage if user is charging but has an additional -1 To Hit
S special calculation for closing or in range SR mods, see each weapon's notes section
+ Armor Piercing Arrows: +2 vs. hard armour opponents
Frog Crotch Arrow may be used to cut cords, lines, ropes; -6 To Hit for any such attack
Humming Bulb Arrows emmit a high pitched wail, used primarily for signaling during combat
Fire Arrows, any arrow wrapped in oil soaked clothe and set alight before firing are treated as Humming Bulb Arrows for damage, and all range bands are cut in half
f no parry possible by user, opponents parry at -2
(n) weapon may parry at -4, opponents parry at -2
| NAME | SR MOD | DAMAGE | MIN STR/DEX | RANGE S/M/L | NOTES: |
| Minimum DEX required for all Pulls is DEX 9. Shortbows: 20-60 pounds Longbow: 45-150 pounds Composite Bow: STR Required -2; DEX Required +1 Crossbows: STR Required -4. Hvy: 60+ pounds; Lgt: 40-100 pounds A character can use any Drawn Bow if he/she meets the STR Required or at penalty if he/she is one point shy (-2 To Hit at all Ranges, -2 SR Mod). A character can use any Crossbow if his/her STR is within 5 points of the STR Required for the bow, there is a -1 at all Range bands if the character STR is below the Required STR. And see below for Rates of Fire. Rates of Fire: For Drawn Bows (normal and composite) add the SR Mod to the Initiative Roll and proceed as normal. For Crossbows: If the user's STR exceeds the minimum required STR the Crossbow has an SR Mod of -2, if STR is equal SR Mod is -4, if STR is one below required SR Mod is -6. If STR is 2 or more points lower then Required STR, the Crossbow must be cranked to be loaded, cranking takes upwards of 1 minute to complete. |
Template copyright Robert Hershberger, 01 Jan, 2002.
Last updated on 08 Dec 2002.