Taking out enenmy positions:

 

At first sight, urban combat is a one-sided business: whichever side holds the 'high ground' - the buildings - has a natural advantage. But, sooner or later during an assault on a built-up area, you'll be called on to leave the streets and flush out the enemy from the buildings.
There are in fact a host of techniques  and tricks that you can use to put the occupiers not only on the defensive but positively on the loosing side. This second section on urban combat skills tells you how to go in after the enemy and take out his positions.

Entering a house:
Just because you haven't come under fire from a particular building, that doesn't mean it isn't occupied by the enemy, or - possibly worse still - that he didn't booby-trap it before he left.

Until you know for sure that a building has been cleared, always assume the worst. Don't go in through the doors or the ground floor windows if you can possibly avoid it. Treat as suspect any hole you havn't blown in the wall yourself.

Clearing from the top:
Although nothing to do with house clearing can be said to be safe, the best way to do it is from the top. it's a lot easier to fight your way down than up, and it is also gives the enemy somewhere to go! If you corner enemy forces on the top floor of a building, they have no alternative but to try and fight their way out. If you drive them down to the ground floor, there's a good chance that they'll try to make a run for it - straight into covering fire from the rest of your squad.

Although entering at the top floor of a building does present some problems, they'renot as bad as you may think. Once one house is cleared, you have access to the roof of the next. It's only the first house that presents a problem, and a that can be solved easily enough if helicopter support is available. Otherwise you can use ladders, drainpipes or, at worse, ropes.

The easiest way to get a rope up to the top floor or roof of a building is with a grappling hook - three or four large metal hooks welded together and attached to the end of a rope. Don't use too thin a rope; although it will weigh less, it is much more difficult to climb than a thick one. You can knot the rope every 30 cm or so to improvise steps but, if you do, it will not pay out so easily when you throw the hook.

Watch out for snipers:
Remember that you will be extremely exposed to sniper fire while you're climbing the wall. Take as few chances as possible, and then spend some time before the attempt in checking any possible sniper positions - and have them cleared.

If you do have to go past windows on the way up, give them a grenade when your still below the level of the window sill, and always put a grenade through the window you're going to enter.

It is much easier to come down a rope than go up one. When you can, go up to the roof level, staying well down from the ridge so you don't present your silhouette, and rope down to the entry window.

Rappelling:
The US Army uses the French name for roping down: rappelling. It's also known as abseiling. There are a lot of different ways of doing it, but they all rely on friction of the rope across your body and through your (gloved) hand. A 'free' rappel, where there is no wall to bounce off to slow your descent, is used to come down from a helicopter that has no room to land.

Rappelling needs practice. When you're on the rope you're on your own. If you make a mistake and fall, no one can save you. Practise in a group with an experienced teacher, and start off low - from a height that won't injure you if you fall. Never try it alone, or without the right equipment.

Not all your fire team may be able to see you while you're rappelling down, so you must give them a clear signal, both when you start the descent and when you finish. Where noice doesn't matter, shout 'On rappel' and 'Off rappel'. In a situation requiring a silent approach, work out a system of tugs on the rope, and make sure everyone understands it.

Through the window:
When you come to to the point of entering the window, you can get in very quickly by positioning yourself just above, throwing in the grenade, and then bounding the last couple of feet. If you have to enter while climbing the rope, go up above the sill so that the gravity helps you down through the window and into the room. Even after you've thrown in a grenade, you have to get through the window as quickly as possible.

In house clearance, it's always a good idea to 'cook off' the grenade before throwing it in the window. Grenades have timed fuses to prevent them from exploding in your hand as soon as you pull the pin. If you don't want to throw it too far, just drop it into a room, for example  - you need to use up a part of it's delay before you throw in the grenade. Pull the safety pin and let the firing clip go. Then count 'One thousand and one, one thousand and two' before throwning the grenade. This will use up two seconds of the delay and reduce the chance of someone throwing it back!

You should never throw a grenade without a secure place for you to shelter. Once a grenade has left your hand it is a very unpredictable weapon. It could take a bad bounce or explode prematurely. If you can, use a grenade launcher such as the M203 attached to the M16 rifle, or the bulkier M79 grenade launcher. These two weapons propel a grenade much further and more accurately than you can throw one.

Once again, speed means safety. After you have completed the standard tactic of throwing a grenade in first, you must be through the window as quickly as possible. If the window is above your head you will need the help of one or two members of your squad to push you into the room . Remember that it is always safer to call up armoured or RPG support if you can. Such heavy weapons can knock a hole in a wall for you to enter the building at a point the enemy could never have concidered when he set up his defences.

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Seven life-saving rules of entry:

  1. Select your entry point long before you get to the building.
  2. Stay away from windows and doors.
  3. Use smoke whenever possible.
  4. Make entrances with explosives, tank rounds or rocket propelled grenades (RPGs).
  5. Send a grenade into a building or room before you go in yourself.
  6. Go in immediately after the grenade has exploded.
  7. Go in under covering fire.

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Movement in buildings:

Moving past windows:
In the stress of clearing a house of enemy troops, it's all to easy to forget that you can be seen from outside if you walk past a window. Don't expose yourself to danger in this way. Always stay below the level of the sill.

Entering a room:
It takes three men to enter a room safely - one to provide security and two to actually go in. The first man throws in a grenade, and goes in after it has gone off. He flattens himself against the wall while his partner searches the room.

Hallways and corridors:
Don't use hallways and corridors unless you must. If you can't make your way from room to room directly, make sure you present as small a target as possible by keeping in tight to the walls.

Mouseholes:
A 'mousehole' is a hole about 60 cm wide, blown or cut through a wall as an alternative entrance to a room. Doors are easy to booby-trap so you should try to assault through a mousehole, throwing a grenade in first as usual.

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Throwing a grappling hook:

Stand as close to the building as possible to reduce your vulnerability to enemy fire. In your throwing hand you have the hook and a few coils of rope; the rest of the rope is in loose coils in your other hand. The throw itself should be a gentle, upward, lob. Chech that the hook has a solid hold before you begin the climb. Knotting the rope beforehand at 30 cm intervals will make it easier to grip.

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Making a sling rope seat:

  1. Place the centre of the sling rope on the hip opposite your brake hand. If you are right-handed, use your right hand as the brake hand; if you are left-handed, use your left.
  2. Wrap the rope around your waist, keeping the centre of the rope on your hip.
  3. Tie an uverhand knot in front of your body.
  4. Bring the ends of the rope between your legs, front to rear, then around your legs and under the waist loop. One on each side.
  5. Tie the ends with a square knot and two half-hitches on the side opposite your brake hand (same side you used for the centre of the rope). Tuck the loose ends into a pocket.
  6. Place the snaplink (carabiner) through the single rope around your waist and throw the top rope that formed the overhand knot. Insert the snap link with the gate down and the opening towards the body.
  7. Rotate the snaplink one half-turn so that the gate is up and opens away from the body.

 

Ground-level entry:

Don't use the doors if you can avoid it. Here are three methods of entering a building via windows.

  1. Two-man lift:
    Two men bend down facing each other with cupped hands or holding a plank. They support the climbing man as he reaches for the window sill and lift him upwards so that he can climb in.
  2. One-man lift:
    One man braces himself against the wall and cups his hands while the man already inside reaches down. Together they help the man cllimbing throw the window.
  3. Two man pull:
    Once the first two men are inside, they can pull the third man up by his hands as he scrambles up the wall.

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