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Killing Tanks
Enemy tanks, infantry fighting vechiles and other hostile armour represent
probably the greatest threat yuo'll face when defending your position on the European
battlefield.
This threat more than anything else will dictate how you set out your defences.
But preparing to defeat an armoured attack doesn't mean that you should slip into a defencive state of mind. Your tactics should be agressive, imaginative and effective. This is when the enemy is at his most stretched and his most vulnerable - and you have a golden opportunity to inflict massive tank casualties on him.
Use your ground:
Use natural obstacles to hinder and impede the enemy, and canalise his approach -
that is, make him travelalong the lines you want, to where you can ambush, harass or
destroy him at will. Remember that armoured vehicles are very limited by the ground that
they can use. They need bridging or snorkelling equipment to cross anything but the
smallest river or streams. Marshy or swampy ground is impassable to main battle tanks, and
close or wooded country, if not impassable, gives you an opportunity for tank ambush at
close range.
Similarly, built-up areas delay and channel the movement of armoured vehicles and make them vulnerable to close-range infantry anti-tank weapons. You can of caurse thicken up all these natural anti-tank obstacles with minefields and, if you are defending a built-up area, with rubble, overturned buses and any other sort of artificial obstacle.
Use surprise:
Yuo can use 'dead' ground to conceal your defending, reserve and counter-attack
forces. You can sight your anti-tank weapons in defilade positions (hidden from frontal
observation) in order to provide enfilade fire (from a flank). You will then surprise the
enemy from a flanknand hit him where his armour is thinnest. The tank is also a bigger and
easier target in enfilade.
You can also use revese slopes. In other words, sight your anti-tank weapons several hundred metres back from the crest of a ridge or a hill: your positions are then invisible to the enemy until he crosses the crest. You will have been safe from his long range tank fire but, as he shows his belly when he crosses the ridgeline, you can engage him with maximum effect. Clever use of ground is probably the most effective counter to the tank threat.
Second, you must exploit to the full any conditions that favour you. Despite the the most modern night-vision equipment, tanks are more vulnerable at night. Despite the most up-to-date thermal-imaging equipment, tanks are more vulnerable in poor visibility. Finally, tanks do not like either close country or built-up areas. Use these conditions when you can.
The weapon for the job:
Well-planned and coordinated use of your anti-tank weapons will enable you to
defeat enemy armour. In every battle group there is a combination of weapons systems for
anti-armour operations.
In the first category are hand-held infantry weapons: the 66mm LAW, the 84mm MAW and MILAN anti-tank guided missile (ATGW) system.
The second category are vehicle-mounted infantry anti-armour systems, the 30mm Rarden Cannon mounted on the new Warrior APC or the Scimitar recce vehicle, and MILAN mounted in the MILAN compact turret (MCT) fitted to the Spartan APC.
In the third category are Royal Armoured Corps (RAC) anti-armour systems: these are the Swingfire ATGW mounted on Striker, the Rarden cannon mounted on Scimitar, the 76mm gun mounted on Scorpion and, most inportant, the 120mm main armament of Chieftain or Challenger - the most potent tank killer of them all.
The fourth category consists of anti-tank mines laid by the engineers: these are mostly designed to make a tank immobile, usually by blowing a track off.
The fifth category, and one that is showing enormous potential, is the British anti-tank helicopter: in the British Army this is the versitale TOW/Lynx system, which is capable of firing eight TOW missiles out to 3 750 metres without reloading.
Big Guns:
The sixth category is artillery: large-calibre guns (155mm and upwards) can be
most effective against a massed tank attack. A concentrated artillery bombardment can ruin
optics, destroy radio antennas, dislodge and set fire to external fuel tanks and disorient
and disconcert tank crews. Multi-barelled rocket systems such as MLRS can fire rockets
that scatter bomblets designed to penetrate the weaker top armour of tanks. Ground attack
aircraft such as the Harrier and A-10 are most effective tank destroyers: they are capable
of either rocket or bomb attack against tank targets.
You will see from this brief gallop though the systems available to you, or in direct support of your battalion, that there is a vast array of weapon systems capable of defeating a tank attack. It is precisely because there are so many systems that they must be carefully coordinated in order to avoid duplication and waste.
Hands-on:
Closest to you will be the hand-held weapons. They are designed for use under
1950metres. Milan reaches out to this range, and the 84mm MAW and 66mm LAW reach out to
600and 350 metres respecively. Each system is designed to be used progressively as the
enemy gets closer.
MILAN is fitted with a thermal imaging system, so that you can use it 24 hours a day and in bad weather. Milan and the 84mm/66mm systems are complementary. You can use them to provide close anti-tank protection for isolated MILAN crews or at distances below MILAN's minimum range.
Weapons on wheels:
In a mechanised battalion you will have your vehicles near you in your defensive
position. Site them so that you can use their weapon systems to best advantage. Use the
30mm Rarden cannon on Warrior and Scimitar to engage enemy APCs and other lightly armoured
vehicles, and concenterate the firepower on tanks and long-range ATGW, on enemy tanks.
Rarden is effective on out to about 1 500 metres. You may also have some Spartan vehicles
fitted with the MCR in your vicinity. This system has exactly the same capability as
ground-fired MILAN but provides a measure of protection for the crew.
Tank Support:
When you operate in a mechanised battlegroup you will be supported by tanks. The
tank is the most effective tank-killer of all. It can fire its armourpiercing discarding
SABOT (APDS) rounds out to 2 000 metres with great accuracy, and at a rate of up to eight
rounds a minute.
However, tanks are best used to achive surprice. You will find that the Royal Armoured Corps no longer use tanks as static gun platforms. That would be a waste of their mobility. Keep them in reserve, ready to cut off and destroy any enemy tank penetration. You are equipped with MILAN and perfectly capable of defending your position against tank attack without wasting your own tanks in static defence.
Armoured Reconnaissans Regiments are equipped with the Scorpion recce vehicle and with Striker. The highly accurate Swingfire ATGW is mounted on Striker and gives the ability to engage tanks out to a range of 4 000 metres. This allows reconnaissance troops to cause early attrition.
Mines and Choppers:
The next component of your anti-tank plan is the minefield. This is a subject in
itself: at this stage all you need to know is that the anti-tank mine plays an important
part in the overall plan to defeat an enemy armoured attack.
There are several categories of anti-tank mine: the most common are the conventional cylindrical pressure mine (such as the British MK-7), the bar mine, the off-route mine, (designed to attack the side of a tank) and the scatterable mine which can be fired from a gun or launched from a system mounted on an APC. Well-planned minefields covered by fire from your defencive positions can cause havoc among an enemy armoured formation.
Anti-tank helicopter are also a subject in themselves. TOW missiles fired from Lynx have a range out to 3 750 metres. They are likely to engage massed enemy tank attacks of over 60 armoured vehicles well out to the front of you. Your role will be to mop upwhat is left.
A fighting chance:
Add to this arrayof weapon systems the anti-tank capabilities of both artillery
and offencive air support, and you will see that you stand a very good chance of blunting,
stopping and destroying even the most concentrated armoured threat. The tank is still a
potent weapon system but it is no longer queen of the battlefield: the armoured helicopter
is emerging as a contender for that title.
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5 points for Tank-Killing:
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Fighting the anti-armour battle:
Tanks combine firepower, mobility and armoured protection to produce what is known as
'shock action'. The quality and quantity of Warsaw Pact armour, combined with their
massive indirect firepower capability, forms a serious threat, and with this in mind all
defence on the NATO central front is designed around the anti-armour plan.
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British Army infantry anti-tank weapons ranges:
US Army infantry anti-tank weapons ranges:
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