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Stalking the enemy:
The Sniper is the most feared man on the battlefield. Slipping elusively from cover to cover, he deals death without warning. A lone sniper can pin down whole units of enemy troops or take out high-value strategically vital single targets. But, just as the military rewards are high, so are the risks.
As a Sniper, you'll spend days at a time in constant danger, surrounded by enemies all to eager to stop you short. So, besides being an expert marksman, you have to be highly skilled in the art of concealment and stealth.
The following article is based on the "United States Marine Corps Sniper Training Manual", and shows how the USMC keeps this most valuable of all infantrymen on the move at the least risk to himself.
Calculating the risks:
As a Sniper you are constantly seeking the most effective position from which to do your work. But reaching the best firing point involves a calculated risk. You have to measure the advantage gained against the danger of attracting enemy attention and drawing fire as you move, and weigh the importance of your target against the risk involved. A General is worth a high risk; the squaddies cleaning his car are not.
Before making any significant movement, take the following preparations:
Check and optimise all camouflage of yourself, your clothing, and your equippment.
Ensureyour equippment will not rattle or snag. Tape loose items such as dog-tags. Tape or pad all free-hanging or slack equippment without impeding its efficiency.
Check that all clothing is soft, flexible and snug. A starched uniform makes a noice. Baggy clothes are easily snagged by undergrowth and branches. Use ties to secure field trousers at thigh and ankle to reduse slack. Use no other ties, as they could impair circulation, leading to frostbite or injury.
Wear a soft cap, giving a blurred head-outline. Snipers should not wear helmets. They are distinctive in shape and muffle or distort sounds, particularly in wind.
Pare down all equippment to the minimum necessary for the mission. Weight reduces speed.
Cover:
Whenever possible make your move in conditions that will obscure your presence, such as darkness, fog, smoke or haze. Your first rule of safety is to assume that your area of operation is constantly under enemy observation.
Modes of movement:
Use the specially explained techniques of the rush, the walk, and the crawl (see below).
Pre-planning:
While still in a safe position, carefully select your next operating location. Survey minutely for signs of enemy presence, and for risk of exposure to enemy observation.
Before making any move, methodically work out and memorise the entire route to your new position.
Once at the new position, halt, listen, and observe. Animal and bird movements may give you away, so keep as still as possible.
Terrain problems:
Tall grass; Traveling in a straight line through tall grass attracts attention, as the grass will wave unnaturally. Therefore, change direction frequently, and if possible move only when the wind is blowing the grass.
Roads; These are dangerously exposed; never travel along a road. Cross roads and trails where possible via culverts. Otherwhiseopt for low spots or curves where exposure is limited. Move quickly and quiet.
Ploughed crawl; Crawl parallel tofurrows whereever possible. Otherwise cross them at the lowest part of the field.
Avoid:
Steep slopes and loose, stoney areas. You will be in constant danger of causing inadvertent movements or sounds that may reveal your position.
Ridge lines, and areas cleared of cover, which will reveal your outline even when you are camouflaged. Remember, enemy snipers are looking for your silhouette.
Distractions:
Load noises such as overhead aircraft, artillery darrages, and tank or truck engines all distract the enemy's attention. Take advantage of noice to cover your own movements.
Action under flares:
You have a split second to hit the ground if overhead flares catches you out in the open. You may recognise the distinctive sound of the flare gun, and get down before the light explodes above you. The sudden light may also temporarily blind enemy observers. Move on the moment the flare burnes out. If you are caught in the light of a ground flare, move rapidly and silently out of the lighted area. If the flare catches you while you are crossing an obstacle such as barbed wire, crouch low and remain motionless until the flare has burnt out.
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5 point for successful concealment:
Silhouette:
However good your camouflage you will be spotted if the light is behind you. It
is vital to blend in with your surroundings. Remember that the sun moves, so what seems a
wonderful position this morning may be a dead giveaway in the afternoon.
Shapes:
The first thing the enemy will be looking for is a familiar shape: a human
figure, a helmet, a rifle etc. A wide variety of kit is avaliable to blur your shape, but
do not overdo it. The "walking bush" might look good but you must not generate a
lot of rustling noises when you move off.
Shine:
Shiny objects must be either removed or dulled. This means watches, rings, and
metal on your webbing in addition to your barrel.
Shadow:
You must always remember to check what sortof shadow you are casting: pefect
positions can be totally compromised by shadow. As for silhouette, do remember that the
sun moves around.
Movement:
Any movement can betray you; even working the action of your rifle. If your location is
suspected you will be under observation through binoculares.
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Using sights:

Ideally you should adjust the setting of the sight acccording to the range of the target; otherwise the bullet will not strike where the crosshairs of the sight are centered. This is fine in theory but not always possible while in action: set the sights for 500 meters and if there is not time to change the setting, aim as follows.
Aiming point 600 meters:
If the target is at greater range than you have set the sights for, you must aim above it.
Aiming point 500 meterd:
If the target happens to appear 500 meters away, the bullet will strike dead
center where you are pointing the sight.
Aiming point 100 meters and 400 meters:
When the target is at these ranges, aim low. It is difficult to place the shot
accurately when aiming off, but you should manage a disabling body hit.
Aiming point 200 meters and 300 meters:
Due to the trajectory of the bullet you must aim slightly lower if the target is
at these middle distances.
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Movement techniques:
The rush:
The rush is the fastest way to move, and you start it from prone position.
The crawl:
If you need to move without exposing yourself by rising to your feet, use
the low or high crawl according to visibility, available cover and concealment, and how
fast you need to move.
The low crawl:
When you need to move over terrain with poor cover, or where the enemy is likely
to spot you, and when speed is not essential, you should use the low crawl.
The high crawl:
In more favorable conditions, with adequate cover, and concealment, poor
visibility in your favor, and where increased speed is needed, use the high crawl.
The silent crawl:
When you are close to the enemy, the low and high crawls are to noisy. Crawling
on hands and knees is carried out extremely slowly, and in almost complete silence.
The silent walk:
Silent walking is done with extreme care and delibration, and is needed mainly at
night or in heavy cover.
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Selecting priority targets:
The sniper is able to pin down a large force of soldiers by killing leaders and
communications specialists. Without command and control, the enemy advance grinds to a
halt, individual soldiersnow aware that somewhere out there is a highly-trained individual
able to place his shots with phenomenal accuracy.
Using a first-class rifle with high-resolution optical sights and firing
specially-selected top quality match ammunition, the sniper is able to shoot people at
ranges far greater than the ordinary infantryman. The sniper's reach often comes as a
disagreeable surprise, particulary for officers. The American General Sedgewick's last
words were "don't worry men, they couldn't hit an elefant at this dist..."
Coloring:
Mud, charcoal, burnt cork and charred coffee grounds can all serve in place of
military issue camouflage cream, but avoid using fuel, oil or grease, which all have a
strong smell.
Camouflage:
You must blend with the local environment but do not tailor your camouflage to
suit only one type of background.
Rubber bands:
In most cases it is preferable to use natural foilage for camouflage rather than
artficila scrub. However, real material can be difficult to attach to your body. Rubber
bands cut from discarded truck, jeep or bicycle tyres are a handy solution.
Weapons care:
Obviously your rifle must be well maintained but it is important not to use too
much oil, especially in the barrel. Exessive oil will make the gun produce a telltale puff
of smoke when you fire.
Radio operator:
Modern armies dependon their communications, taking out a radio operatorand/or
his kit will create serious problems for the enemy. Look for telltale aerials - some radio
men cut the aerial into a loop to make themselves less obvious.
Anti-tank gunner: Weighted down by heavy kit, anti-tank men are good target, and their loss renders their unit vulnerable to armoured attack, demoralising the whole force.
Officer:
Leaders often carry rifles and conceal anything which gives away their rank. This
man is betrayed by an old problem: sunlight glinting off his binoculars.
Machine-gunner:
He provides most of an infantry section's fire power. Machine-gunners often hold
the weapon down against their body to make them look like another rifleman. Observe an
enemy section carefully to identify the machine-gunner.
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Estimating range:
The "range card" is a handy reference which alowes you to accurately
judge the range of the target. If you have time to observe the field of fire from your
position, estimate the range of each significant terrain feature and mark it on the range
card. You can note the appropriate sight settings in the boxes along the base of the card
so that, when a target appears, you can quickly determine its range, set the sights and
fire. The bottom row of boxes show where to shoot if your sights are set for 500 meters
and there is not time to change them.

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