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Organizations...Infantry, 12 figures; Cavalry, 6 figures; Artillery, 1 gun, 4 figures.
| Unit Type | col/limbered | Line | Skirm | Charge | Route | Prolong Art'y |
|---|---|---|---|---|---|---|
| Infantry, Artillery | 8" | 6" | 8" | +2" | 10" | 2" and fire |
| Light Cavalry | 12" | 9" | 12" | +3" | 15" | na |
Infantry may move half and fire. Rifles Take a full turn to reload. Foot Artillery get one action per turn, horse artillery two. (e.g. It takes a full move for artillery to limber or unlimber, horse artillery, may move half and fire. Galloper guns are considered Horse Artillery.
Terrain effects on movement
Hills - minus 1" per contour
Hedges, low walls, streams, woods - half move, disorders all but light
infantry and irregulars
Roads negate all penalties
Facing changes over 45 degrees takes a full move; up to 45 degrees
is half a move.
| Morale Class | MC - CD | MC - Ln | MC - SkLn | CD - Ln | Ln - SkLn |
|---|---|---|---|---|---|
| A/B | 1/2 move F | full move F | NA | 1/2 move F | no penalty F |
| C | 1/2 move | full move | NA | 1/2 move | 1/2 move F |
| D | full move | NA | full move | full move | 1/2 move |
March Column (MC) is one stand behind the other. Column of Divisions (CD) is all stands touching in two ranks. Skirmish Line (SkLn) is one stand width between stands in one rank. Line (Ln) is all stands touching in one rank. F = may fire
| Range | Musket | Rifles | col | line | disp | prot | Artillery | Ball |
|---|---|---|---|---|---|---|---|---|
| long | 6"-9" | 12"-18" | 1-3 | 1-2 | 1 | - | 24"-36" | 1 |
| medium | 3"-6" | 6"-12" | 1-4 | 1-3 | 1-2 | 1 | 12"-24" | 1-2 |
| short | 0"-3" | 0" -6" | 1-5 | 1-4 | 1-3 | 1-2 | 0"-12" | 1-3 |
| Type | factors | modifiers | D Class | -1 | |
|---|---|---|---|---|---|
| infantry vs infantry | 3 | A/B Class | +1 | Skrm vs formed troops | -2 |
| infantry vs cavalry | 2 | Charging halted enemy | +1 | Cavalry vs square | -2 |
| cavalry vs cavalry | 3 | Inf in Square | +1 | Fighting over obstacle | -2 |
| cavalry vs infantry | 4 | Enemy disordered | +2 | Without bayonets | -2 |
| Class | Troop Types | Base | Total | Result | When to Test |
|---|---|---|---|---|---|
| A | elite/guard | 6 | 6 & up | pass | initiating a charge |
| B | vet/gren/reg lt | 5 | 5 | halt, no firing | to stand to a charge |
| C | trained | 4 | 4 | halt disordered, retire if halted | after shooting casualties |
| D | raw/militia | 3 | 3 | reitire disordered, route if halted or retiring | after melee |
| 1 or 2 | rout disordered | to rally routers | |||
| militia/cav fired on by artillery |
| unit behind works/in cover | +1 | unit at 75% | -1 | unit disordered | -1 |
| general with unit | +1 | unit at 50% | -3 | militia/cav fired on by art'y | -1 |
| square vs cavalry | +2 | unit at 33% | -6 | without bayonets/skrm vs formed | -2 |