How to use UVSplit

Well, you've downloaded a file called obj2lwo.exe, even though it's supposed to be called UVSplit; now what?

  1. Export a Poser3 figure
  2. Find your .obj file that you want to convert. Eg. test.obj
  3. Run obj2lwo on that file Eg. obj2lwo test.obj
  4. obj2lwo will output the number of geometry vertices, texture vertices, and faces, then the filenames of the two new .obj files; one with a -Geo.obj suffix (the geometry data) and the other with a -UV.obj suffix (the UV data)
  5. Open Lightwave Modeller
  6. Import each of the new .obj's into a separate layer, and save them as .lwo's
  7. Open Layout
  8. Load in the .lwo's
  9. Load in the texture map
  10. In the Objects panel, select the -UV object. Set its Morph Target to be the -Geo object, at 100%
  11. Still in the Object panel, set the Dissolve of the -Geo object to 100%
  12. In the Surfaces panel, for each texture in the -UV object, set the texture to a planar image map, using your texture map, Z-axis, texture size 1,1,1 and texture center 0.5 0.5 0
  13. Render. Pray.

Details and caveats